Made by Ricci
Zap Rush app icon
Built by a 10-year-old

Zap Rush

Slide, shoot, zap. Save the neon city.

Coming soon to the App Store

Robot machines are falling on a glowing city. Slide your vehicle along the bottom of the screen, blast them before they land, and chain your hits into a streak that powers up your guns. The idea is simple. The fun is in the effects: lightning that jumps from robot to robot, missiles trailing smoke, explosions that light up the whole floor.

PLAY

Steer with one thumb, fire with the other. Twelve missions across four zones, each ending in a giant robot boss, plus an Endless mode that never stops coming.

PROGRESS

Earn coins to unlock ten vehicles and seven arenas, level up your boosts, and rent a buddy drone to fly at your side.

SAFE

No sign-in, no ads, no chat, no in-app purchases. Robots and machines only. Plays offline, and everything it remembers stays on the device.

Meet the fleet

Ten vehicles, and each one fights its own way: a jet with homing wing missiles, a tank with a three-shot blast, a mech whose shells burst into shrapnel, a helicopter with rocket pods. You start with the Interceptor and earn the rest with coins.

Interceptor, a sleek dark jet with cyan lights
InterceptorJet · Starter
Storm Cutter, a wide attack gunship
Storm CutterGunship · 1,000 coins
Ironclad, a heavy armored tank
IroncladTank · 1,500 coins
Titan Frame, a walking artillery mech
Titan FrameMech · 2,500 coins
Pulse Rider, a razor-thin hoverbike
Pulse RiderHoverbike · 3,500 coins
Streetbolt, a street racer with a needle cannon
StreetboltCar · 4,000 coins
Hexwing, a twin-linked drone
HexwingDrone · 5,000 coins
Prism Racer, a glass speedster
Prism RacerSpeedster · 6,000 coins
Skyhook, an attack helicopter with rocket pods
SkyhookHelicopter · 8,000 coins
Nova Sled, a low sled with charged bursts
Nova SledSled · 10,000 coins

How it got made

This is our 10-year-old's second game, and he wanted a step up from TheMuncher. He knew exactly how it should feel: lightning that chains between robots, rocket smoke, explosions you can feel, a whole city that goes dark when the Nuke drops, and sounds to match every one of them.

Getting effects like that took more than prompts, so dad researched the libraries and game frameworks that could actually do it, picture and sound included. Then he went back to what he does best: saying exactly what felt wrong, and asking again. Too loud? Too slow? Not enough sparks?

It took longer to publish than it should have, for one reason. He was supposed to be testing it, and he kept playing it instead. That tells you how much he likes his own game. The game itself is simple, and the tons of effects on top are what make it so much fun.

A look inside

The lobby, with the Interceptor in its glass case
The lobby: your vehicle, coins and records.
The Interceptor jet in the middle of a robot swarm inside the city's computer
Inside the city's computer, right in the middle of a swarm.
Zap lightning chaining through robots in the glowing rain of Plasma Rain
ZAP! Lightning chains through the robots in Plasma Rain.
The garage, choosing a vehicle
Pick your vehicle in the garage.
A boss fight against the Prism Core, a giant spinning crystal robot
Every zone ends with a giant robot boss.

Support

Questions, bug reports, or feedback? Email and we will get back to you. Zap Rush plays entirely offline, so there is nothing to sign in to and nothing to recover, but we are happy to help.